今年的更是不作個白底版本完全看不到是什麼了呢!
總之,又是萬聖節!今年的活動是文字遊戲的,目前全路線走出來了,除非我真的不夠細心不然就這些啦!
至少有24種道具,如果我有漏掉的話,麻煩告訴我謝謝QQ
會慢慢慢慢慢慢慢慢慢慢慢慢慢慢慢慢慢慢慢慢慢慢慢慢慢慢慢慢慢慢慢慢慢慢慢慢慢慢慢慢慢慢慢慢慢慢慢慢翻譯的。
下面先說說公告圖片上的東西:
龍洞經典的「自己選擇自己的冒險路途」又來啦!探索冠歸森林(Crestback Forest)並協助森林的守護者找出動物狂化的原因。究竟你能安然存活,還是被嚇破膽呢?
不給糖就搗蛋
就跟往年一樣,我們準備了一些搗蛋道具(和零嘴)給你收集。你會發現這些東西散佈在整個龍洞網站,只要點擊下去,讓它變成你的就行了。你有一周的時間去蒐集完整整49個物品──逾期不候。
萬聖節龍種
過往的萬聖節龍能夠繁衍下一代了(直到11/1),新的龍則得等到明年才能繁衍。並且,萬聖節龍沒有數量上限。
去年的萬聖節專屬棲息地回來了!可以直接從洞裡撿過往的萬聖節龍,但這個棲息地會隨著活動結束而結束。同樣這邊沒有數量限制,盡可能的撿吧!
新的萬聖節龍將再10/31發布,持續掉落24小時,逾期不候(明年才能再相見)
然後下面是本次的遊戲啦!
Halloween 2018
You stand at the entrance to Crestback Forest, pumpkin-shaped bag in one hand and lantern in the other. It’s Halloween and your small house on the edge of the forest is too far from your neighbors for any meaningful candy gathering. To maximize your sugar-to-time ratio you have to travel to the city, which means going through the woods next to your house. It’s a trail you take several times a year and know well enough, though you usually go during the day. Even so, something seems a little odd about the woods tonight. It’s dusk, but there are usually still birds calling, and the insects aren’t chirping as loudly as most nights. There’s a bite in the wind that you don’t remember being there the night before.
You shake off your nervousness. You’re just letting the darkness unsettle you. Of course it’s colder than usual; it’s autumn. It must just be too cold for the forest creatures and they settled down early. You aren’t scared. Not even a little. You picture the lights and narrow, winding streets of the city and square your feet. It’s candy time.
Before you the path snakes under the trees, heading south. Behind you your small wooden house sits on the side of a hill, windows dark.
Enter the forest
Go home
>>Go home
Halloween 2018
You return to your house. Your home is a one room cabin with a stove, a bed, and a table. There is a trap door leading down to the cellar, where you store food for the winter. You have candles throughout your home but they are not lit -your house is made of wood, after all. On the wall is an artist’s depiction of your family.
Go outside
Examine bed
Examine stove
Examine candle
Examine painting
Examine table
Enter cellar
>>Examine bed
Halloween 2018
You walk over to the bed but don’t get in. It looks like a regular bed, but underneath is a bottle of Old Hargrove’s Patented Monster Repellent ™. You know that monsters don’t really exist, but you were scarred permanently as child after your older brother hid a live scrufflus underneath your bed one night.
Take bottle
Go back
>>Take bottle
Even though you aren’t scared of going into the forest you take the bottle with you and put it in your pocket.
Go back
>>Go back
>>Examine stove
A cast iron wood stove. Even though you have that newfangled glass stuff in your windows it gets cold during the winter.
Go back
>>Go back
>>Examine candle
You put a candle in your pocket, just to be on the safe side.
Go back
>>Go back(回去後會缺少蠟燭的選項)
>>Examine painting
Your artist cousin painted this. They aren’t very good at being an artist.
Go back
Take painting
>>Take painting
You take the painting. Maybe it will be useful?
Go back
>>Go back(回去後會缺少蠟燭的選項)
>>Examine painting(是的,再次檢查)
There is a pale rectangle on the wall where the painting used to be. No secret safes or anything. Your family is boring.
Go back
>>Go back
>>Examine table
A table your grandfather made. There are several burns and stains on the top from years of use.
You cannot take it with you.
Go back
>>Go back
>>Enter cellar
You pull up the trap door and go down the cellar steps. Bags of potatoes, pumpkins, apples, and other foods line the walls. By the end of the winter you usually never want to see another potato again.
There are definitely no monsters in the cellar, but there are a lot of spiders.
Go back
Take potato
Take apple
Take pumpkin
>>Take potato
You take a potato, even though it's raw and inedible.
Go back
Leave cellar
>>Go back
>>Take apple
You take an apple. Always a good idea to carry a snack.
Go back
Leave cellar
>>Go back
>>Take pumpkin
For some inexplicable reason you decide to take a pumpkin along for the ride.
Go back
Leave cellar
>>如果Go back後選擇再各自拿東西的話:
蘋果:One apple is probably enough. Soon you'll have plenty of candy to eat.
南瓜:For reasons that will not be explained you are only capable of carrying one pumpkin at a time.
馬鈴薯:
You take another potato. Why the hell not.
Go back
Leave cellar
>>Go back後再選擇拿馬鈴薯
How many potatoes do you want?!
Go back
Leave cellar
>>Go back後再選擇拿馬鈴薯
Fine. You know what? Take the whole sack.
Go back
Leave cellar
>>Go back後再選擇拿馬鈴薯
No more potatoes!
Go back
Leave cellar
>>Leave cellar
>>Go outside
You stand at the entrance to Crestback Forest, pumpkin-shaped bag in one hand and lantern in the other. It’s even darker than when you first set out to leave.
Before you the path snakes under the trees. Behind you your small wooden house sits on the side of a hill, windows dark.
Enter the forest
Go home
>>Enter the forest
The path closest to your house is well-maintained and only a few roots break up the path. Your lantern lights up the forest around you and you can easily see where you're going. You continue on for a while until the path forks – one veers to the east and one to the west. To the north is the path back to your house.
You can’t quite remember which one goes where…
Go East
Go West
Go North
>>Go North
You stand at the entrance to Crestback Forest, pumpkin-shaped bag in one hand and lantern in the other. It’s even darker than when you first set out to leave.
Before you the path snakes under the trees. Behind you your small wooden house sits on the side of a hill, windows dark.
Enter the forest
Go home
>>Go East
You take the path that goes to the east. This path quickly narrows and is overgrown with small bushes. You are still able to pass, though you aren’t sure that this is the correct way.
Continue east
Go west
>>Continue east
You continue on, even though the path has become more and more treacherous. You trip over many rocks and roots, and stumble through bushes. Finally the path opens up into a small clearing. There are multiple regularly-spaced vertical stones sticking out of the earth. The path you came from goes back to the west.
Enter the clearing
Go west
>>Enter the clearing
You enter the clearing and inspect the stones. As you approach you see that they are grave markers. They are all quite weathered and overgrown with moss and lichens. There are a few with writing carved into them, but the text is too eroded to read.
At the edge of the clearing, you see a small, flickering light.
Investigate
Leave the clearing
>>Investigate
You cautiously cross the grave yard and approach the head stone on the far side of the clearing. You can clearly see that it is very old and crumbling because someone has placed half a dozen lit candles around it. Sitting right before it on the ground is a deer skull. It appears fresh, and though most of the muscle and connective tissue has been scraped off some still remains attached. The exposed bone is stained with blood and has odd symbols carved into it.
Leave the clearing
>>Leave the clearing
Whatever the odd skull and candles are, you decide it is best to not touch them and return the way you came.
You turn away from the clearing and walk along the narrow and overgrown path, trying not to trip over roots. Soon it becomes slightly less difficult to traverse.
Go east
Continue west
>>Go east
You return to the clearing. The flickering lights of the candles have been blown out by the wind, and hopefully not due to some other creepy reason.
Leave the clearing
>>Leave the clearing
>>Continue west
You return to the fork in the path. One branch veers east and the other veers west. To the north is the path back to your house.
Go East
Go West
Go North
>>Go West
You take the western fork and continue on your way. For a while the path remains open and easy to traverse, but then the plants begin to encroach closer and closer, and the tree branches hang lower over your head. Soon you are tearing through thorny vines and climbing over fallen logs.
You don't remember the path being this difficult the last time you came through here, and wonder if you've somehow ended up on the wrong trail. You recognize an oddly shaped tree that you remember having seen before, however—it has a branch that looks just like an Ash Dragon's head—and reason that it must be the right trail. Maybe there was a storm that knocked some trees down.
Eventually you come to what appears to be a wall of vines with oddly large flowers.
Pull the vines down and continue on
Go back
>>Go back(沒有變化)
>>Go West
You take the western fork again. This time you have an easier time hiking along the trail as you know the best paths to take over all the obstacles blocking your way.
Eventually you come to what appears to be a wall of vines with oddly large flowers.
Pull the vines down and continue on
Go back
>>Pull the vines down and continue on
You start to pull the vines down, looking for a place where you can climb through. They are very thick but flexible, and you are able to make a little headway. Out of the corner of your eye you see some movement and stop for a moment. It appears that one of the large yellow flowers moved. It was probably just you pulling on a vine it was attached to though.
Keep pulling
Go back
>>Keep pulling
You continue trying to tear down the vines. You grasp the thinnest one, hoping it will be the easiest to tear, and yank on it as hard as you can. Suddenly there is a horrible, deafening snarl and the soil beneath your feet bulges. A large vine dragon explodes out of the ground, saliva streaming from its snapping mouth and a crazed, hungry gleam in its eye.
Run
>>Run
You sprint away from the angry dragon as fast as your legs can carry you. Compared to a dragon, that's not very fast.
Keep running
>>Keep running
Just when you think you can't run any further you realize you can no longer hear the vine dragon chasing you down. Luckily for you the forest is too thick for something of its size to easily move. Unluckily for you, in your panic you left the path completely behind and are now standing in the middle of the woods. You hold your lantern up and squint into the darkness for some sign of the trail.
Eat your apple
Cry
Go onward
>>Eat your apple
You take a moment to eat the apple you brought. You feel slightly better about the whole almost-being-eaten-by-a-dragon thing.
Cry
Go onward
>>Cry
You take a moment to cry about being lost in the woods. It is certainly less than optimal.
Go onward
>>Go onward
You decide to bravely continue onward because at this point you don't have many other options. You start walking in the direction with the least undergrowth. The trees start to become larger and spaced farther apart. After a while you reach a very old, gnarled tree with branches low enough to climb.
Climb the tree
Go onward
>>Go onward
You march onward, despite the fact that you have no idea of where you are or where you're headed. You're a trail blazer, taking the road never traveled.
You carry on congratulating yourself for a while until you realize that you are standing ankle-deep in stagnant, slimy water. After taking a closer look at your surroundings, you find that you are standing at the edge of a swamp. A large, warty toad on a nearby log eyes you and croaks at you questioningly.
Despite your deep and abiding love for wetlands and the valuable biological services they provide to us all, you are not well-equipped for traveling through the swamp. Also, there are way too many mosquitoes.
Go back
Pick up the toad
>>Pick up the toad
You pick up the toad. It has a wide mouth, lumpy skin, and small arms.
Put it back down
Kiss it
>>Kiss it
You kiss the toad. Nothing happens.
This toad is already a beautiful princess.
Put it back down
>>Put it back down
You put the toad down. It croaks and hops away into the bushes.
Go back
>>Go back
You return the way you came, except you now are covered in mud and rather itchy. After a while you reach a very old, gnarled tree with branches low enough to climb.
Climb the tree
>>Climb the tree
You clamber up the tree. Soon you are able to see most of the night sky through the taller boughs, though you are too heavy to climb all the way to the top on the thinner branches. Very conveniently—perhaps too conveniently—you know something of navigation by the stars. You determine the right way to go to reach the city, but also to return back to your house.
Climb back down
>>Climb back down
You climb back down to the ground.
Go towards the city
Go back towards your house
>>Go back towards your house
You begin to walk back towards your house. Soon, however, you hear a very loud stomping noise and many angry, hungry, deep-pitched growls. Due to your instinct for self-preservation, you determine that this is the Wrong Way and you have no choice but to head towards the city.
Go towards the city
>>Go towards the city
You take the route that you believe leads towards the city. For what feels like hours you stumble forward until you see some light streaming through the trees ahead of you. You have found the path again!
You step out from under the trees, extremely pleased. Maybe this night won't be a total disaster after all.
Suddenly, the shadow of long, thin, arms tipped with hooked claws reaches up past your own shadow on the ground.
Turn around slowly
>>Turn around slowly
You turn around slowly, the hairs on your arms on end. Standing behind you, silhouetted in the moonlight, is a creature resembling a mixture of a sloth, a gibbon, and a porcupine. It has long, tan fur, a small, flat head with large, staring eyes, and extremely long arms. The arms end in very large, curved claws. It is also covered in barbed spines, all of which are erect. It is the creature of your childhood nightmares: the scrufflus.
The scrufflus is normally a peaceful denizen of the tree tops. They swing slowly from branch to branch, relying on their venomous spines to protect them from predators as they enjoy a diet of leaves and sap. When especially threatened, they will sometimes teleport themselves miles away and (hopefully) out of danger, though there are accounts of them showing up in the middle of city squares or government buildings. The scrufflus is seen by some as a symbol of knowledge as they have a very intent stare and rarely ever blink. It is seen by others as being very creepy.
This scrufflus does not look particularly peaceful, however. It is making a very malevolent grunting noise and shuffling towards you on its stumpy legs.
Use your monster repellent
Offer it a potato
Run
>>Offer it a potato
You pull out a potato and extend it to the scrufflus. Maybe it's just hungry. The scrufflus swings at your hand, which you jerk back just in time. The potato is sliced clean in half as it falls through the air.
Run
>>Use your monster repellent
You pull the monster repellent out of your pocket and brandish it at the scrufflus. It snarls and takes a swipe at you, ripping four long gouges into your shirt but thankfully missing your body.
Use your monster repellent
Run
>>Use your monster repellent
You are shocked that your monster repellent had no effect. Instead you decide to throw the bottle at the scrufflus. You miss by a wide margin but the movement temporarily distracts the creature.
Run
>>Run
You sprint away from the creature. It howls after you in what you assume is rage. You are tired from all of the running and hiking you've done today but your fear gives you the stamina to keep going. You trip over a rock and drop your lantern. It smashes and the light goes out but you don't stop to pick it up.
Finally you stop, panting. The scrufflus is no where to be seen. You can see a clearing up ahead in the dim moonlight. Something large is in the center. You see it move, but can't make out any details from this distance.
Enter the clearing
Go back
>>Go back
You can't go back. It will find you.
Enter the clearing
>>Enter the clearing
In the center of a small clearing is an aged white dragon, although quite unlike any you've seen before. A fine coating of moss has grown upon her hide, and small white flowers bedeck it here and there. Her staff glows a soothing green from the vibrant life mana crystals embedded throughout its length. A tangled mass of flowering vines sprout from the wood nearest the crystals—the staff itself appears to be alive!
The white dragon raises her wings in a welcoming greeting, although her expression is one of deep concern. She beckons you to approach her.
Approach the white dragon
Go back
>>Go back
Between a dragon and a scrufflus you would take the dragon.
Approach the white dragon
>>Approach the white dragon
The white dragon reaches out her forepaw and touches you on the shoulder, studying you intently. A rush of energy courses through your body and you feel refreshed.
After a few moments, the dragon lets out a sigh of relief.
"I am the guardian of this wood. Yet beware, traveler. There is a foul disturbance in my home, for the beasts of the forests have turned to vicious savagery. I am glad to see that humans are unaffected as of this moment."
Inquire more
>>Inquire more
"I dare not leave this clearing for fear the corruption take me. What would become of my beloved home then, if I were to fall victim to the scourge? I can feel it all around me, and the creatures of the forest have succumbed to it."
The guardian raises her head and looks you in the eyes. "However, in times of need, we dragons know that humans often find courage beyond what your fragile mortality would normally allow."
The guardian reaches to the tip of her staff, breaks off a small shard of life mana, and presses it into your palm. "Please see if you can find the source of this curse, and return to me. This trinket will heal your wounds should you have need of it."
Follow a stream to the east
Go west through a tunnel of vines
Proceed north toward the tallest tree
>>Follow a stream to the east
You've hiked across this stream many times on your way to the city, but on this cold autumn night, the gentle sounds of the flowing water are anything but reassuring. The trees here have thick, low-hanging limbs that zigzag over the stream, and moss-covered vines snake their way down into the water below.
Croaking frogs and chirping crickets are making their presence known, and you can scarcely make out the silhouettes of nocturnal orbweaver spiders spinning their webs to catch the evening's dinner. Thankfully the moons provide enough light to navigate by.
Use the branches as a bridge
Wade through the creek
Swing across the creek using a vine
Go back to the guardian's clearing
>>Go back to the guardian's clearing
The guardian is pacing back and forth in the clearing, obviously stressing about what is happening to her home.
"Well, courageous one? Have you discovered anything new?"
She looks quite upset when you tell her you have not.
Go toward the stream
Go to the tunnel of vines
Go toward the tallest tree
>>Swing across the creek using a vine
As you grab the vine and prepare to swing across the water, you hear a loud hiss. This isn't a vine at all—you've grabbed the tail of a crested water viper
Startled, you stumble forward and trip over a stone, landing face first in the stream. The annoyed serpent slithers away into the undergrowth—luckily for you, you are too big for the snake to eat.
Wade through the stream
>>Use the branches as a bridge
The moss feels soggy under your feet, but you are easily able to walk across the thick tree limb. However, something brushes against your face—you've just walked into a huge spiderweb!
You flail wildly trying to get the sticky web and what feels like hundreds of spiders off of you, which causes you to lose your balance and fall off the branch. SPLASH!
Wade through the stream
>>Wade through the stream
The water is quite cold due to the change in seasons, and you really start to wish you'd brought waterproof boots with you. Luckily it's just a small stream instead of a raging river!
A glint of silver catches your eye and you discover a dagger wedged under the rocks. It's clearly been here awhile as quite a bit of rust has built up on the blade, but it's still sharp enough to use as a weapon or tool if need be.
Continue upstream
>>Continue upstream
As you continue along the sandy creekbed, a pungent odor begins to assail your nostrils. It is absolutely vile! The rancid smell is clearly increasing in strength as you continue along the water's edge.
Gag and go back downstream
Hold your nose and continue on
>>Hold your nose and continue on
Suddenly something reaches up from the water and grabs your ankle! Startled, you lose your balance and fall, jerking your foot free in the process. Behind you, the water splashes loudly as a large figure emerges.
Standing over you is a huge river troll!
Threaten it with your dagger
Run Away!
>>Run Away!
You scramble to your feet and run for your life!
The troll gives chase and it is much larger and faster than you are! It will catch you in no time at this rate.
Threaten the troll with your dagger
>>Threaten it with your dagger
You brandish your rusty dagger and wave it in a wild motion, which looks woefully inadequate to stop a rampaging troll.
To your surprise, the troll stops chasing you and cowers, and even more surprisingly, begins to speak! It stumbles over its words—it's not easy to speak when you're a troll.
"I..I... I'm sorry. P...p...please don't hurt me. I am... I am... I am... a MAN!"
Run away some more
Talk to the troll
>>Run away some more
You scramble to your feet and run for your life!
The troll gives chase and it is much larger and faster than you are! It will catch you in no time at this rate.
Threaten the troll with your dagger
>>Talk to the troll
The troll becomes more confident with his words the more he talks.
"I'm Cyran, an apprentice merchant who deals in spell components. I came to gather bat guano from the cave upstream."
Well, that certainly explains the dreadful stench. Bat feces combined with river troll musk is quite an assault on the nostrils.
Ask Cyran what happened
>>Ask Cyran what happened
"It was a witch!" Cyran exclaims. "I was working in the bats' cave and she walked in behind me with a strange carving. I asked to appraise its value and see if she wanted to sell it. Well, she turned me into a... a monster!"
Cyran begins crying—at least you THINK that's what a troll crying looks like.
You do your best to reassure him that he may get better.
Ask Cyran to show you the bat cave
>>Ask Cyran to show you the bat cave
You're quite thankful that Cyran the troll is friendly, because everything else nearby is scattering at the sight of the hideous, putrid monster. There's not much that will bother you with a river troll as your "friend"! Alas, you don't have the heart to tell him how badly he reeks.
Cyran leads you upstream to a large rock formation with a gaping maw. The pungent smell of bat guano emanating from the opening is starting to overpower even the troll's putrescent stench. He points at the entrance, and quickly backs away.
A bucket of bat guano sits near the entrance to the cave. However, it's so gross you decide not to pick it up.
Enter the bat cave
>>Enter the bat cave
If you thought Cyran smelled bad, the odor in here nearly knocks you off your feet. Wizards have some very strange spell components, indeed. You hope that Cyran and his fellow guano-gathering merchants are paid well for enduring this experience, because no one in their right mind would want to be in here that didn't have a very good reason.
Since it's night, the bats have flown the coop. The cave is devoid of bats, but several bugs are crawling around on the floor. It is absolutely disgusting in here and you find yourself really wanting to take a bath.
Shafts of moonlight pierce through gaps in the rocky ceiling, so thankfully you are able to see.
Venture deeper into the cave
Go back outside
>>Venture deeper into the cave
You've found the headwaters of the stream, at least as far as you can see. The water appears to well up from underground.
From here, the cavern splits into two directions. The path on the left has a small pile of bat bones in front of it. The path on the right has muddy footprints—at least you hope it's mud.
Pick up some of the bones
Enter the cavern with the bones
Follow the footsteps to the right
Back up
>>Pick up some of the bones
You're not sure what use these bones will have, but you decide to take some with you anyway.
Go left into the cavern with the bones
Follow the footsteps to the right
>>Go left into the cavern with the bones
Something cracks under your feet as you step into the darkened cavern. Several small pairs of glowing eyes react to the sound and quickly fix on you. An excited chittering sound fills the chamber.
You bend down and pick up a fragment of a dragon's eggshell. The fragment is deep purple and flecked with red—a Cavern Lurker egg! You realize you've stumbled into a nest—thankfully the parents don't seem to be home at the moment!
You decide very quickly not to venture any deeper into this part of the cave, unless you want to end up like the bats that clearly did.
Follow the footprints to the right
Back up
>>Follow the footprints to the right
The footprints lead into a large cavern with a hole in the roof. Brilliant gold and blue moonlight illuminates a natural pedestal formed from stalagmites.
There's clearly something on the pedestal, but you can't tell what it is as it is shrouded in a constantly shifting shadow. The grayish-red shadow itself almost seems to be alive, as ethereal tendrils lash out and touch the walls of the cavern.
Back up—that thing is scary
Approach the pedestal
>>Approach the pedestal
As you approach the pedestal, curiously the shadow begins to shrink away from you. The creepy tendrils lash out all about you, almost as if they are attempting to frighten you away, but they never actually touch you.
The closer you get, the smaller the shadow becomes, and you can start to make out an object on the pedestal.
Closer still, and the object is revealed to be a strange wooden totem bearing a carving of two pygmy dragons. A small crystal of gray mana, streaked with red, pulses at its center.
Grab the totem
>>Grab the totem
As soon as you touch the totem, you feel a surge of dark magic rush through your body. Images of savage violence flash uncontrollably through your mind and for a moment you feel as if you are going to lose control.
However, a vivid green light flares from the shard of life mana that the guardian gave you, and you feel the dark magic begin to weaken considerably. However, you can still feel the power emanating from the totem and know it's still dangerous!
As you're not a dragon, you don't know enough about mana to deactivate this thing, but you think the guardian will be able to help you. You quickly put the carving in your pocket and hurry to leave.
Head outside the cave
>>Head outside the cave
To your surprise, there is no longer a troll standing outside the cave, but a completely soaked, bat-guano encrusted peasant.
"I'm free!" he shouts. "Thank you, friend! Now get that wretched thing away from me!"
Cyran grabs his bucket of bat guano and disappears into the woods.
Go back into the cave
Head for the guardian's clearing
>>Go back into the cave
>>Follow the footprints to the right
With the totem removed, this room is no longer as frightening as it was before. Now, it is almost serene and actually quite beautiful. The moonlight cascading down from the open roof illuminates the entire room.
Go back
>>Go back
>>Back up
>>Go back outside
Cyran the smelly merchant has gone on his way. Now all that remains here is the overwhelming smell of bat guano.
Go back downstream
Go inside the cave
>>Go back downstream
As you continue along the sandy creekbed, a pungent odor begins to assail your nostrils. It is absolutely vile! The rancid smell is clearly increasing in strength as you continue along the water's edge.
Gag and go back downstream
Hold your nose and continue on
>>Gag and go back downstream
>>Wade through the creek
>>Continue upstream
>>Hold your nose and continue on(選這個有機率可以再體驗一次山怪喔笑)
>>Go back to the guardian's clearing
The guardian is pacing back and forth in the clearing, obviously stressing about what is happening to her home.
"Well, courageous one? What have you found?"
Show her the pygmy totem
>>Show her the pygmy totem
You hold the totem out to the white dragon, who looks at it intently.
"What's this, now?"
The dragon pokes the totem curiously with the tip of her staff, and the eerie black glow surrounding it fades away. The guardian sets back on her haunches in surprise.
"I don't know what this is, nor what this could mean, brave one. However, I suspect it may have something to do with the strange happenings in the forest. Can you investigate further for me?"
Go west through a tunnel of vines
Proceed north toward the tallest tree
>>Go west through a tunnel of vines
The peaceful tranquility of the guardian's clearing quickly vanishes behind you as you step into a tunnel formed of tree branches and thick overhanging vines. On a normal evening, this would be a cool and inviting canopy, but now it feels encroaching and threatening.
Hundreds of fireflies are flitting about the canopy in a dazzling display, but they are the only light you have as the vines are too thick to allow moonlight to pass through.
Go back to the guardian's clearing
Follow the fireflies
>>Follow the fireflies
As soon as you step outside of the fireflies' light, it becomes so dark that you can't see a thing. It would be hazardous to go any further without a light source.
Maybe if you could catch some of the fireflies, you could take them with you.
Go back to the fireflies
>>Go back to the fireflies
>>Proceed north toward the tallest tree
The wind starts to pick up as you head into the oldest part of the forest. Here is where the tallest trees of the wood thrive. Normally it's peaceful walking among the giants of the forest, but on a night like this, the tall trees look ominously threatening.
The limbs of the trees creak and rub against each other in the wind, and the shadows cast by the spreading branches seem to try and grab at you as you pass.
Ahead of you, you can easily make out the limbs of the highest tree, an ancient regal moonberry. For some strange reason, this tree always has fruit on it no matter the season.
Proceed deeper into the woods
Go back the guardian's clearing
>>Proceed deeper into the woods
There's a natural path between the trees that's been worn down by the passage of the forest's inhabitants. However, the trees have started shedding their leaves and the path is covered with them. Dry leaves crunch loudly under your feet with every step, but that's the only sound you hear other than the wind and creaking tree limbs.
To your right is a narrow path that leads to a cabin belonging to Radigis, a local apothecary.
Head right toward the cabin
Continue north toward the moonberry tree
Go back toward the guardian
>>Head right toward the cabin
Radigis' cabin sits at the top of a small hill and is surrounded by massive tree roots. The old apothecary has quite an assortment of unusual flowers and plants growing in a small garden that he uses in his potions. Next to the garden are small beehives, but it's too dark and cold for the bees to be out and about.
You've seen Radigis before on your walks through the woods, and it doesn't look like he's here as his trusty pony and wagon are missing. However, you can hear a noise coming from inside the cabin.
Go back to the main path
Approach the cabin door
>>Approach the cabin door
As you walk closer to the cabin, you hear the distinct sound of glass breaking inside. Something heavy gets thrown against the wall with a loud thud. You can hear loud chirps amongst all the racket.
Go back to the garden
Look through the window
>>Look through the window
You go to peek in the window, only to have a small wooden mortar and pestle thrown at your head!
You pick it up—it might be useful, and if not, you can give it back to Radigis later.
Go back to the garden
Open the front door
>>Open the front door
You fling open the door to the cabin, hoping to catch whoever is vandalizing Radigis' house!
Inside is a pair of Misfit Pygmies, and they have completely destroyed the place! All the furniture is broken, the shelves and cupboards are empty. Herbal components and broken glass vials are everywhere. The cooking pot in the fireplace is overturned, and the fire has long since gone out. Ashes and soot are caked all over the walls and floor.
You know Misfits have a reputation for playing pranks, but you've never known them to be this destructive!
Run away
Yell loudly to scare them
Throw rocks at them
>>Throw rocks at them
You grab a handful of rocks from the walkway outside and start throwing them at the dragons to try and scare them away.
The pygmies nimbly dodge your projectiles, growl, and throw them back at you!
You duck back outside to avoid being hit, and broken glass bottles go flying out the door. These Misfits mean business.
Run away!
Yell to try and scare them
>>Yell to try and scare them(等同下面的)
>>Yell loudly to scare them
Looking as big and tough as possible, you barge into the cabin and start yelling as loudly as you can to try and scare the destructive Misfits away.
The dragons pause what they are doing and look at you, then at each other, and back again. Both of them quickly assume an attack posture by showing their teeth, brandishing their claws, and spreading their wings.
These dragons may be small but they are clearly aggressive and your scare tactic has backfired considerably.
Run away!
>>Run away!
The Misfit pygmies snarl and growl at you and you quickly turn tail and run for the safety of the garden.
As you run through the strange plants, an airborne glass jar whizzes by your head. It lands in a pile of flowers and somehow doesn't break. You pick it up and keep running, hearing the sound of breaking glass starting up once again behind you.
Flee for the main path through the woods
>>Flee for the main path through the woods
There's a natural path between the trees that's been worn down by the passage of the forest's inhabitants. However, the trees have started shedding their leaves and the path is covered with them. Dry leaves crunch loudly under your feet with every step, but that's the only sound you hear other than the wind and creaking tree limbs.
To your right is a narrow path that leads to a cabin belonging to Radigis, a local apothecary.
Continue north toward the moonberry tree
Go back toward the guardian
Head right toward the cabin
>>Head right toward the cabin
You approach the cabin but angry growls quickly tell you the Misfit Pygmies are still inside.
You've got no interest in going back inside Radigis' cabin while the angry dragons are in there.
Go back to the main path
>>Go back to the main path
>>Continue north toward the moonberry tree
To your shock, when you approach the moonberry tree, it looks like it is diseased. Normally this enchanted tree is green and bears fruit throughout the year. Now it is bare and its fruit has fallen to the ground, rotten and black.
A purple Floret Wyvern is dejectedly picking up the rotten fruit, examining it, and putting it back down. However, even she looks unhealthy. Her normally vivid colors are faded, and her lush floral mane lies flat against her neck, almost as if it were wilted.
Go back to the main path
Approach the Floret Wyvern
>>Approach the Floret Wyvern
The floret wyvern does not speak to you telepathically—it seems like she wants to, but she can't. Instead of words, you feel a rush of emotions all at the same time—sadness, curiosity, confusion, and anger.
The wyvern stares at you intently, and spreads her wings toward you so that they cover you like an umbrella. Any further, and you'll be completely enveloped by them.
You feel like she's trying to put you at ease, but you don't know for what purpose! Is this wyvern trying to make friends, or is she ensnaring you like a spider would a fly?
Quickly back away from her
>>Quickly back away from her
You scramble backwards away from the wyvern's spreading wings and run away out of her reach.
The wyvern lets out a mournful wail and beats her wings furiously, but she's unable to fly in her weakened state. She looks after you for a few moments, and eventually goes back to gathering the rotten fruit.
Approach the wyvern again
Back away further
>>Back away further
To your shock, when you approach the moonberry tree, it looks like it is diseased. Normally this enchanted tree is green and bears fruit throughout the year. Now it is bare and its fruit has fallen to the ground, rotten and black.
A purple Floret Wyvern is dejectedly picking up the rotten fruit, examining it, and putting it back down. However, even she looks unhealthy. Her normally vivid colors are faded, and her lush floral mane lies flat against her neck, almost as if it were wilted.
Go back to the main path
Approach the Floret Wyvern
Accept the awkward "hug"
>>Accept the awkward "hug"
The enormous wings of the Floret Wyvern quickly envelop you in a slightly unsettling embrace. Well, there's no running away now, but at least the wyvern's wings are providing shelter from the cold wind.
The wyvern looks down and stares at your pocket, then pokes it with the tip of her tail. As she does so, your pocket glows a bright green—the life mana crystal given to you by the forest guardian is reacting to her presence.
Pull out the crystal and give it to her
Don't give it to her—it was entrusted to you
>>Don't give it to her—it was entrusted to you
You put your hand over your pocket and push the wyvern's tail away, shaking your head no. You tell her that the guardian of the forest entrusted the crystal to you for protection.
The Floret looks intrigued—she apparently can understand you, but cannot answer. However, she withdraws her wings and looks up toward the top of the tree.
The wyvern beats her wings as if trying to fly, but it's clear she can't. She looks back and forth from you, to the top of the tree, and back again.
Back up, this has to be a trap
Try climbing the tree to see what's up there
Give the wyvern the mana crystal anyway
>>Back up, this has to be a trap
To your shock, when you approach the moonberry tree, it looks like it is diseased. Normally this enchanted tree is green and bears fruit throughout the year. Now it is bare and its fruit has fallen to the ground, rotten and black.
A purple Floret Wyvern is dejectedly picking up the rotten fruit, examining it, and putting it back down. However, even she looks unhealthy. Her normally vivid colors are faded, and her lush floral mane lies flat against her neck, almost as if it were wilted.
Go back to the main path
Approach the Floret Wyvern
>>Try climbing the tree to see what's up there
This tree is huge and there are no low limbs that you can reach. However, the bark looks rough and strong, and has many natural footholds.
As soon as you touch the tree, you can feel a dark energy coursing through you. The bark is rough in your hands, but you're able to start pulling yourself up.
However, before you can get more than few feet off the ground, the bark snaps in your hands and you fall to the earth in a flurry of dead leaves. The tree is weaker than it looks!
The wyvern looks amused at your predicament, and chirrups loudly in a sound that could only be described as laughter. However, she does seem concerned if you are alright.
Back away from the wyvern
Give the wyvern the mana crystal
>>Back away from the wyvern
You scramble backwards away from the wyvern's spreading wings and run away out of her reach.
The wyvern lets out a mournful wail and beats her wings furiously, but she's unable to fly in her weakened state. She looks after you for a few moments, and eventually goes back to gathering the rotten fruit.
Approach the wyvern again
Back away further
>>Pull out the crystal and give it to her
You reach into your pocket and hold the life mana crystal up to the Floret Wyvern. The dragon smiles as if she's relieved to be finally understood. She wraps her tail around the crystal and your hands, but also uses her wing to pull you close to her.
The crystal flares a brilliant green, and before your eyes the Floret Wyvern begins to transform. The drab colors of her weakened state fade away, and she becomes vibrant and strong once again. After stretching her wings, the wyvern releases her grip on the crystal, and pushes it back toward you.
"Thank you, young one," you hear inside your head. "I am restored to my full strength again."
Talk to the wyvern
>>Talk to the wyvern
"I know who gave you this," the wyvern says. "There is no other in this wood who could weave such magic with raw mana. What are you doing out here on a night like this?"
You explain how the guardian of the wood sent you to investigate the disturbances in the forest.
"Indeed," the wyvern answers. "Normally I would keep such a crystal in my possession for safe-keeping, but it would seem you have need of it."
You ask the wyvern if she knows what is happening in this area of the woods, since she seems to know about magic. She gives you an exasperated look, but answers your query.
"It's obvious to the magically attuned that the disturbance is at the top of this tree, which is my home. It must be removed at once. When I attempted to do so, my strength was sapped from me."
Ask the wyvern to give you a lift to the top of the tree
Try to climb the tree
>>Try to climb the tree
You walk over to the tree and look at the bark in preparation to climb. As soon as you get close the the trunk, you feel an aura of dark energy emanating from the tree.
The Floret's voice echoes in your head.
"The tree is weak in its current state. Even if your fragile human body were capable of such a feat when the bark was strong, it would be nearly impossible now."
Ask the wyvern to give you a lift.
Try to climb it anyway
>>Try to climb it anyway
This tree is huge and there are no low limbs that you can reach. However, the bark looks rough and strong, and has many natural footholds.
As soon as you touch the tree, you can feel a dark energy coursing through you. The bark is rough in your hands, but you're able to start pulling yourself up.
However, before you can get more than few feet off the ground, the bark snaps in your hands and you fall to the earth in a flurry of dead leaves. The tree is weaker than it looks!
The wyvern looks amused at your predicament, and chirrups loudly in a sound that could only be described as laughter. However, she does seem concerned if you are alright.
Ask the wyvern to fly you to the top of the tree
>>Ask the wyvern to fly you to the top of the tree
The Floret Wyvern looks insulted at your request.
"The audacity of you humans! Normally I would sent a pretentious sort like you straight on your way. However, you have done me a kindness, and so shall I repay one to you."
The dragon spreads her wings and takes to the air, then swoops down and grasps your shoulders in her talons. You are abruptly jerked off your feet and into the air. After a few moments, you are unceremoniously dropped onto a high branch looking into a cavity in the trunk. It's just large enough to walk inside.
"I don't suppose you've brought yourself a rope to get down, have you? Nay? Then I will await you here, human."
Go inside the tree
>>Go inside the tree
The branch you've landed on is so massive that you have no trouble keeping your balance on it. However, the view beneath you is still quite unnerving, so you do your best not to look down as you make your way inside the trunk.
The natural chamber is actually the remnants of a massive tree knot. This ancient tree certainly has its surprises. From the soft grasses and tiny eggshells scattered about, it looks like this room is used as a nesting spot for Common Pygmies when it's hatchling season.
In the center of the room is an amorphous grayish-red shadow that seems to touch nearly every part of this chamber.
Approach the shadow
>>Approach the shadow
As you approach the shadow, it seems to shrink away from you. Reaching out your hand causes it to recede, almost as if the shadow cannot touch you at all. The closer you get, the more the shadow contracts in size, until a small wooden carving of a wyvern is revealed. In the center of the totem is a pulsing crystal of death mana from which the consuming shadow emanates.
Grab the strange totem
>>Grab the strange totem
As soon as you touch the carving, a wave of dark energy courses through your body and nearly knocks you off your feet. However, the life mana crystal the guardian gave you comes alive with a brilliant emerald flare. For a moment, it feels like the two conflicting crystals are competing for control, as you feel thoughts of rage and of serenity surging through your mind one after another.
After a few frightening moments, the life crystal grows brighter still and the frightening thoughts of violence subside. The death mana crystal's shadow disappears and it appears more inert. You hurry and stuff the creepy carving into your pocket.
Go back outside
>>Go back outside
The Floret Wyvern is waiting for you.
"I can sense that the corrupting object is in your possession. I cannot claim the skill in the magic arts to disable it. Quickly now, take it to the guardian of the wood. She will know what to do."
Once again, the wyvern grasps your shoulders and you are taken for a rather brisk and unpleasant ride before being dumped rather roughly at the base of the tree. To the Floret's credit, she seemed rather uncomfortable carrying you with the dark totem in your possession.
You consider asking the wyvern to carry you to the guardian's clearing, but decide against it.
Head for the guardian's clearing
>>Head for the guardian's clearing
There's a natural path between the trees that's been worn down by the passage of the forest's inhabitants. However, the trees have started shedding their leaves and the path is covered with them. Dry leaves crunch loudly under your feet with every step, but that's the only sound you hear other than the wind and creaking tree limbs.
To your right is a narrow path that leads to a cabin belonging to Radigis, a local apothecary.
Go back toward the guardian
Head right toward the cabin
Continue north toward the moonberry tree
>>Head right toward the cabin
As you approach the dragon, you see the two Misfit pygmies frantically trying to clean up the mess they made. Clearly they were behaving out of character and want to make amends.
Go back to the main path
Talk to the pygmies
>>Talk to the pygmies
One of the Misfit Pygmies runs up to you and apologizes for acting so rudely before. He explains he doesn't know what caused him to act like that, but he knows it was wrong. He hands you a piece of parchment and asks you to give it to the apothecary.
Written in ashes is the word "SORRY", and it is signed with two tiny paw prints.
You promise to give Radigis the note the next time you see him.
Go back to the main path
>>Go back to the main path
With the removal of the corrupting wyvern totem, the enchanted regal moonberry tree is coming back to life again. It is covered in green leaves and delicate pink blooms. Soon it will bear fruit once again.
The Floret Wyvern is cleaning up the base of the tree, piling up all the rotten fruit and preparing to dispose of it.
Head back toward the main path
Approach the Floret Wyvern
>>Approach the Floret Wyvern
The Floret Wyvern says nothing but smiles at you. She flies to the top of the tree and plucks a moonberry blossom, then alights in front of you and hands you the delicate flower.
It's apparently her way of saying thanks.
Go back to the main path
>>Go back to the main path
There's a natural path between the trees that's been worn down by the passage of the forest's inhabitants. However, the trees have started shedding their leaves and the path is covered with them. Dry leaves crunch loudly under your feet with every step, but that's the only sound you hear other than the wind and creaking tree limbs.
To your right is a narrow path that leads to a cabin belonging to Radigis, a local apothecary.
Go back toward the guardian
Head right toward the cabin
Continue north toward the moonberry tree
>>Go back toward the guardian
>>Go back to the guardian's clearing
When you return to the guardian's clearing, you can see she is surrounded by creatures from the forest. Many of them have visible injuries. One by one, the white dragon touches each creature, healing their wounds.
"Oh, brave one! Look, some of the beasts have forgotten their savage ways and remembered who they are. Have you found anything else for me?"
Show another totem
>>Show another totem
The guardian studies the second totem closely.
"This is comprised of the same dark magic as the first that you brought to me. Yet, I do believe these are connected to the unusual happenings here. See how the creatures of the wood have calmed? You must persevere in your task!"
Once again, the guardian touches the totem with her staff, and the dark glow vanishes. You feel a surge of relief as you can no longer feel the totem's corrupting influence.
Follow a stream to the east
Go west through a tunnel of vines
Proceed north toward the tallest tree
>>Go west through a tunnel of vines
The peaceful tranquility of the guardian's clearing quickly vanishes behind you as you step into a tunnel formed of tree branches and thick overhanging vines. On a normal evening, this would be a cool and inviting canopy, but now it feels encroaching and threatening.
Hundreds of fireflies are flitting about the canopy in a dazzling display, but they are the only light you have as the vines are too thick to allow moonlight to pass through.
Go back to the guardian's clearing
Follow the fireflies
Catch some of the fireflies
>>Catch some of the fireflies
You swing the glass jar through the air and are easily able to capture dozens of fireflies. Their flickering light makes a fantastic makeshift torch. Just don't forget to let them go later!
Proceed through the tunnel
>>Proceed through the tunnel
With the flickering light from the fireflies you captured, you're easily able to navigate through the vine tunnel. It's quite warm and humid in here despite the surrounding autumn chill. Water drips from the vine canopy, creating a flowing channel on the ground that leads further into the tunnel.
The tunnel and flowing water bend off to the left, but there is a gap in the vines that leads out into dense undergrowth.
Continue following the tunnel
Step out of the tunnel
Go back toward the fireflies
>>Step out of the tunnel
This hole in the vine wall is quite large and you're easily able to walk through it.
However, once you do so, you find yourself in a clearing entirely surrounded by thorns and briars. It looks completely impassable.
Go back inside the tunnel
>>Go back inside the tunnel
>>Continue following the tunnel
The flowing channel produced by the dripping water increases in size the further you proceed into the tunnel. Eventually you have no choice but to slog through it because it spreads out to cover the entire floor. At least it's not bitterly cold.
Continue following the channel
Turn back
>>Continue following the channel
The tunnel abruptly opens up into a huge chamber covered nearly entirely by vines. Moonlight pokes through in only a few small places, but it's enough that you can see most of the room. The dripping water has produced a small hidden lake that you never knew was here.
What strikes you first though is the horrid smell. It smells like something—or a lot of somethings—died in here. A quick look around reveals why—there are numerous broken bones scattered throughout the chamber.
Go back
Investigate the bones
>>Investigate the bones
Although a lot of these bones seem quite old, some of them are clearly fresh. A rotting scrufflus carcass is half in and out of the water, rapidly decomposing due to the moisture. Even though it's dead, it still gives you the chills.
Something clearly has been bringing its prey here to eat without fear of disturbance.
The nearly complete skeleton of a large dragon sits on the shore, and it looks remarkably undisturbed compared to the rest of the bones in this chamber.
Investigate the dragon skeleton
>>Investigate the dragon skeleton
As you approach the dragon skeleton, it suddenly starts moving! The jaw opens and a thunderously loud yawn fills the chamber. You cover your ears as massive red and black leathery wings stretch out from the creature's spine and block your exit from the chamber.
This isn't a skeleton at all; it's a Black Marrow dragon!
Run away
Freeze. Maybe it won't see you.
>>Run away
You can't run. The Black Marrow Dragon has blocked the door.
Freeze. Hopefully it won't notice you.
>>Freeze. Maybe it won't see you.
You freeze like a statue and don't move a muscle. Maybe the Black Marrow was just waking up naturally and you didn't actually disturb him. However, the booming voice inside you head quickly dispels that idea.
"What are you doing here, human? You are trespassing in my domain."
The dragon's tone doesn't sound threatening, but he does sound annoyed that you have awakened him. You can see that he is a very old dragon, as his bone exoskeleton is so nearly complete that you mistook him for a skeleton altogether.
Tell the dragon you are lost
Tell the dragon the guardian sent you
Try flattery
>>Try flattery
In an attempt to throw the Black Marrow off-guard and hopefully appease him since you woke him up, you quickly compliment him on his stunning physique and magnificent bone armor. It really does make him look wise and distinguished.
In response, the Black Marrow begins to laugh—at least you think that rasping noise is laughing. It's quite unnerving.
"Be at peace, small one. Although your bones do look most delectable, I will not harm you. Your marrow would be more appetizing once you no longer have use of it. Be that as it may, I appreciate your words nonetheless."
Tell him you are lost
Tell him the guardian sent you
>>Tell him you are lost
You quickly apologize to the Black Marrow dragon for intruding, and tell him that you are lost.
"Ah, I see. Well, it isn't hard to find your way out of the forest from here. Just go back the way you came. Here, I will show you."
The dragon stretches out his claw and draws a crude map in the dirt. You're not exactly sure how accurate it is, but you thank him anyway.
Tell him the guardian sent you
>>Tell him the guardian sent you
You explain to the Black Marrow that the guardian of the wood sent you to investigate the disturbances in the forest.
"Ah, so I see you have met my mate."
You're quite astonished that two dragons so different could be attracted to one another, but don't say so. However, apparently your jaw dropped because the Black Marrow laughs again.
"Is it so hard to believe? We are two sides of the same coin. Life does not exist without eventual Death. In the same way, Death without Life is merely nothingness. She protects those whose time remains, and I care for those whose time has passed them by. We are not in conflict, but in harmony."
The Black Marrow sits in silence for a few moments to give you time to think.
Ask him about the disturbances
>>Ask him about the disturbances
You ask the Black Marrow if he has noticed anything unusual in the woods.
"Indeed I have," he answers. "I have obtained more sustenance than the season would normally provide. There is turmoil in the forest, for its creatures behave out of character. Yet all things go through a time of upheaval."
You tell him that his mate finds the occurrences to be unnatural and that she asked you to find out what is going on.
"I am not attuned to the life of the forest as she is. I only feel when part of it passes away. Yet I will lend what aid I can in this endeavor."
Thank him and leave
>>Thank him and leave
You thank the Black Marrow dragon for his offer of help, but you're not honestly sure what to ask him for. You tell him that you'll come back once you think of something.
"Very well," he answers. "Although I've enjoyed the feast of fresh marrow, I can also understand that it must end."
Go back into the vine tunnel
>>Go back into the vine tunnel
The flowing channel produced by the dripping water increases in size the further you proceed into the tunnel. Eventually you have no choice but to slog through it because it spreads out to cover the entire floor. At least it's not bitterly cold.
Continue following the channel
Turn back
>>Continue following the channel
The tunnel abruptly opens up into a huge chamber covered nearly entirely by vines. Moonlight pokes through in only a few small places, but it's enough that you can see most of the room. The dripping water has produced a small hidden lake that you never knew was here.
What strikes you first though is the horrid smell. It smells like something—or a lot of somethings—died in here. A quick look around reveals why—there are numerous broken bones scattered throughout the chamber.
Go back
Approach the Black Marrow dragon
>>Approach the Black Marrow dragon
The Black Marrow is contentedly chewing on the scrufflus bones when you return.
"What have you discovered, small one?"
Ask him to help you bypass the thorns
>>Ask him to help you bypass the thorns
You remember the clearing full of thorns that are blocking your way. Surely the dragon could help you get past that! You ask him for help with clearing the obstacle.
The Black Marrow looks confused when you mention the thorns.
"No thorns grow in this forest, and have not in my many years. There is trickery afoot if you have seen such a barrier. Show me, small one."
Lead the Black Marrow to the thorns
>>Lead the Black Marrow to the thorns
As requested, you show the Black Marrow dragon the clearing surrounded by thorns.
The dragon lets out a low growl when he sees the spreading thorns. It's clear he doesn't like his home to be interfered with any more than his mate does.
With a furious roar, he spreads his wings and swings his armored tail with all his might straight into the thorns to smash them. Surprisingly, his tail passes straight through the menacing-looking barbs. The dragon staggers off-balance for a moment as he expected an impact, but quickly regains his composure.
"This is an illusion, human. Let us see what lies beyond this deception, for someone wishes for their deeds to remain unseen."
Walk through the thorns
Ask him to carry you in case some of them are real
>>Ask him to carry you in case some of them are real
The Black Marrow seems amused by your request.
"Such an idea. Alas, were my mate to see a human upon my back, I'd not hear the end of it."
You can sympathize with that.
"I will go in front of you, small one. Should any of these thorns fail to be illusions, I will crush them before you can come to harm."
Follow the dragon through the thorns
>>Follow the dragon through the thorns
You follow the Black Marrow dragon through the thorns. He walks slowly and deliberately, testing each step carefully before advancing should any of the thorns actually be real.
It's quite unsettling having foot-long barbs piercing through your body, even if they are illusions. If they weren't, you'd be dead by now.
As you proceed, you notice that it is becoming darker and darker. The thorns, once a pale shade of gray, have darkened to the color of charcoal.
Further ahead, you can see the thorns are pitch black, and they are radiating out of a huge amorphous shadowy mass.
Investigate the shadow
Ask the dragon to investigate the shadow instead
>>Ask the dragon to investigate the shadow instead
The Black Marrow ponders your question, but shakes his head no.
"This task was given to you," he answers. "I know not for what reason, but if my mate entrusted such a task to a human, I will trust her judgment."
He steps aside to let you pass.
"Go now, small one. I shall remain here if you have need of my aid."
Investigate the shadow
>>Investigate the shadow
>>Walk through the thorns
You follow the Black Marrow dragon through the thorns. He walks slowly and deliberately, testing each step carefully before advancing should any of the thorns actually be real.
It's quite unsettling having foot-long barbs piercing through your body, even if they are illusions. If they weren't, you'd be dead by now.
As you proceed, you notice that it is becoming darker and darker. The thorns, once a pale shade of gray, have darkened to the color of charcoal.
Further ahead, you can see the thorns are pitch black, and they are radiating out of a huge amorphous shadowy mass.
Investigate the shadow
Ask the dragon to investigate the shadow instead
>>Investigate the shadow
You still have the heebie-jeebies walking through the thorns, but you're pretty convinced that none of them are real now. The Black Marrow dragon hangs back, watching you curiously.
As you approach the shifting shadow, it begins to shrink away from you, almost as if it doesn't want to touch you. However, when you stretch out your hand, the shadow recoils further—it actually cannot touch you at all!
The closer you get to the center of the shadow, the smaller it gets—until it disappears entirely.
All that remains is a curious wooden totem of a wyrm with a death mana crystal glowing at its center.
Grab the totem
>>Grab the totem
As soon as you touch the totem, you are nearly knocked to the ground by a wave of dark energy. Images of violence and bestial savagery flood your mind, and you begin to feel an uncontrollable rage.
In response, the life mana shard entrusted to you by the forest's guardian flares a brilliant green. Gradually, the vividness of the raw emotions and visions fade away until they are little more than an afterthought. You lift the totem from its place on the ground, and the wicked thorns flicker and abruptly disappear.
Show the Black Marrow dragon the totem
>>Show the Black Marrow dragon the totem
The Black Marrow dragon examines the totem intensely while being careful not to touch it.
"I do not know what this object is, small one, but I can sense it has tremendous power. Go now, and bring it to my mate as requested. I will remain here should the owner of this object return."
You thank him and quickly hurry on your way.
Head back into the tunnel of vines
>>Head back into the tunnel of vines
With the flickering light from the fireflies you captured, you're easily able to navigate through the vine tunnel. It's quite warm and humid in here despite the surrounding autumn chill. Water drips from the vine canopy, creating a flowing channel on the ground that leads further into the tunnel.
The tunnel and flowing water bend off to the left, but there is a gap in the vines that leads out into dense undergrowth.
Continue following the tunnel
Go back toward the fireflies
Step out of the tunnel
>>Step out of the tunnel
You step out of the vine tunnel and see that the wicked gray thorns are still missing.
At first you don't see the Black Marrow dragon at all, but eventually you can make out a dragon's skeleton in the fog. Ah ha—should anyone come back, they'll get a rude surprise.
Go back inside the tunnel
>>Go back inside the tunnel
>>Go back toward the fireflies
>>Go back to the guardian's clearing
You return to the clearing to report the good news—you've found a third totem, which should surely help push back the forest's corruption. But much to your surprise, neither the white dragon nor the animals she was busy attending to are present.
In their place, some sort of shadow floats in the center of the clearing. Though constantly-shifting, it appears that the being at the center of the shadow is human.
Approach the shadow
>>
Approach the shadow
As you enter the clearing and move closer to the shadowy figure, it notices your presence and turns to face you, revealing a prideful-looking woman with flowing red hair tinged with orange. She is adorned in an asymmetrical robe patched together with varied fabrics, and a pointed hat adorned with unusual carved charms.
You're not quite sure of her age just by looking at her, but her vivid eyes are unnerving. Though facing you, you aren't entirely sure if she's looking at you or through you, talking to you or to herself.
"So it is you who has been interfering with my totems. No, no no no, that just won't do. It won't do at all. I won't be able to distract the guardian if you keep this up.
"I'm going to have to do something about this, won't I? Yes, yes, but what about... Perhaps I could... Oh—that just might work."
She reaches towards her necklace—an intricate weave of twine and gems—and grabs one of the many jewels. The gem emits a brilliant orange light, too bright for you to stare directly at. You hear a loud crackling noise as energy from the crystal streaks towards you. You put your hands up instinctively...
==>
...and when you lower them again, you realize you are no longer in the clearing. But where are you? It takes a moment for your eyes to adjust from the bright light of the teleportation spell, but even after a minute it's still dark, too dark for you to be outside. You see what appears to be some natural light in the distance—far from enough to make out your surroundings—broken up by what appears to be bars.
You fumble through your pack for the jar of fireflies from earlier. Though their erratic movements don't cast very stable light, you are able to make out the stone walls of an underground cave. The presence of actual light also confirms your suspicion—you've been teleported into a makeshift prison constructed of wooden bars. That complicates things.
At the edge of your light, beyond the bounds of your cage, you think you see something move.
Investigate the cage
Investigate the movement
Use candle to light the bars on fire
>>Use candle to light the bars on fire
While a good idea in theory, you realize that the candle is unlit and thus incabable of spreading fire to other items.
Investigate the cage
Investigate the movement
Light candle by rubbing mortar and pestle together
>>Investigate the cage
As you start to trace the (not very large) perimeter of your current accommodation, you don't find much. Whoever sent you here was obviously not one for hospitality. The bars provide no obvious exit, and there's not much beyond some dirt floors. In one corner of the cell you find an old chess piece - perhaps the previous denizen of this cell enjoyed the game.
At least there's no skeletons. You find some small comfort in that.
Investigate the movement
>>Investigate the movement
Peering through your bars of your prison, you see that you are not the only inhabitant of this cave. Another cell sits only a few feet from the edge of yours. Though it appears to be about the same size as your cell, the creature inside this other prison is much bigger than you. And much furrier. And, well, more bear-like. It appears to be a bear.
It also appears you have attracted its attention.
Call out to the bear
>>Call out to the bear
It takes you a moment to decide what sort of greeting is appropriate when addressing an ursine creature. Do brown bears use a different honorific from black bears? It's too dim to really tell which kind you're looking at.
As you stand there pondering with what you can only assume is a blank stare on your face, you hear a voice.
"Hello there!"
...Did the bear just speak?
"Over here. Yes, here. You're looking right at me." The bear waves. Mildly shocked, you wave back without thinking.
"Ah, it's good to have company. Allow me to introduce myself. My name is Steve. I appear to be a bear, as you can see, but don't let that intimidate you. I'm actually a real person. It turns out getting lost in the woods and eating some honey you found outside a strange hut is a bad idea? I'm not exactly sure on the specifics, but here I am."
Ask Steve to help you break out
>>Ask Steve to help you break out
You ponder aloud why Steve hasn't snapped the tiny wooden bars and broken free yet. Perhaps they're magical?
Steve puts his paw on his chin.
"You know, I hadn't thought of that. I'm, uh, new at this whole 'being a bear' thing. It takes some getting used to."
He shifts his weight and lumbers onto his hind legs.
"Do I just, like, hit them, or...?"
The bars of his cell splinter as Steve lunges forward and swipes at them. As you had thought—no match for a bear. He follows up by making quick work of your cell. You leap back to avoid becoming collateral damage as they crash down.
"Well, I suppose we should go? Maybe I'll try this bear thing for a while."
You follow him out of the cave, and he wanders off into the brush.
==>
Freedom at last. You were only in that cave for a short amount of time, but somehow the fresh autumn air feels even fresher after your short stint with captivity.
The mild distraction has not deterred you from your goal. You have no clue where you are within the forest and no easy way to orient yourself, but you'll be darned if details are going to get in the way of what you've set out to do.
A dirt path leads away from the mouth of the cave, representing your best bet at moving forward.
Follow the path
>>Follow the path
As the cave shrinks in the distance, monotony takes over. It is dark—the kind of ominous darkness that you have now come to associate with those dangerous totems—and there are many trees without uniquely-identifying features. You start to lose track of whether or not you've seen a tree with that particular shape before or if it's just your mind playing tricks on you.
After what seems like walking for too long with too little action, you find yourself approaching the mouth of a cave. A cave that you believe you have seen before. One that, perhaps, has a recently-escaped-from prison cell inside.
Steve is sitting outside the cave.
"Oh, hello again. Have you just found this freaky circle path that leads right back to the cave too? Feels like I've been wandering for hours, but I keep coming right back to the cave. I think I'm going to go back in and lie down and wait for this all to blow over."
Follow the path again
>>Follow the path again
>>Light candle by rubbing mortar and pestle together
Through a heroic effort, you manage to grind the outside of the mortar and the pestle together in such a way that it produces sparks, lighting the candle on fire.
The candle is still not quite enough to set wood on fire.
Investigate the cage
Call out to the bear
Use candle to light painting as tinder
>>Use candle to light painting as tinder
Your cousin's art has some sentimental value, but desparate times call for desparate measures. You light the painting on fire and place the lit painting at the base of several of the bars of your prison.
Miraculously, the fire does spread to the bars. The amount of smoke is almost unbearable, and you realize that if this doesn't work fast enough it will likely have dire consequences.
Eventually the wood does weaken enough that you are able to push the bars out of place and slip past.
You leave the cave, passing what appears to be a sleeping bear in the process. Perhaps best to let sleeping bears lie.
==>
Freedom at last. You were only in that cave for a short amount of time, but somehow the fresh autumn air feels even fresher after your short stint with captivity.
The mild distraction has not deterred you from your goal. You have no clue where you are within the forest and no easy way to orient yourself, but you'll be darned if details are going to get in the way of what you've set out to do.
A dirt path leads away from the mouth of the cave, representing your best bet at moving forward.
Follow the path
>>Follow the path
As the cave shrinks in the distance, monotony takes over. It is dark—the kind of ominous darkness that you have now come to associate with those dangerous totems—and there are many trees without uniquely-identifying features. You start to lose track of whether or not you've seen a tree with that particular shape before or if it's just your mind playing tricks on you.
After what seems like walking for too long with too little action, you find yourself approaching the mouth of a cave. A cave that you believe you have seen before. One that, perhaps, has a recently-escaped-from prison cell inside.
Follow the path again
>>Follow the path again
As the cave shrinks in the distance, monotony takes over. It is dark—the kind of ominous darkness that you have now come to associate with those dangerous totems—and there are many trees without uniquely-identifying features. You start to lose track of whether or not you've seen a tree with that particular shape before or if it's just your mind playing tricks on you.
You stop yourself from zoning out so you can try to pay more attention this time. Perhaps you can find whatever it is that is causing you to go in circles even though you're walking in a straight line.
Keep following the path
Wander off the path
>>Keep following the path
>>Follow the path again
>>Wander off the path
Your inner anarchist swells with pride as you hop off the path and wander into the brush. But the thrill of your ever-so-slight disregard for the conventions set forth by society only lasts for a moment, and then you're back on the hunt for whatever is going on here.
After a few minutes, you come to consider that you may have acted a bit recklessly. It's dark, your only source of light is a jar of fireflies, and you don't even know what you're looking for. You're pretty sure you've been moving directly away from the path, but that's about it.
Perhaps it is time to solve recklessness with more recklessness—you decide to move in a random direction.
Go left
Go right
>>Go left
You turn left and then keep walking. Your surroundings do not appear to change, which, in this instance, is actually a good thing.
Go left
Go right
>>Go left
You turn left and then keep walking. Eventually, you come across a familar-looking cave. Drat.
Follow the path
>>Follow the path
>>Go right
You turn left and then keep walking. Eventually, you come across a familar-looking cave. Drat.
Follow the path
>>Follow the path
>>Wander off the path
>>Go left
>>Go right
You turn right and then keep walking. In the distance, you see a faint glow.
Approach the light
>>Approach the light
As you approach, the light resolves into a mixture of orange and teal. You come upon a small tree stump, surrounded by several glowing crystals in a strange pattern.
Floating above of the stump is a cloud of darkness that, by now, is quite familiar to you—another totem.
Grab the totem
Grab a crystal
>>Grab the totem
You reach for the darkness, bracing yourself for the wave of negative energy that you've already experienced three times tonight. But before you can get close enough to touch the totem, the formation of crystals on the ground begins to glow. You pull your hand back, and...
==>
>>Grab a crystal
You reach towards the ground, trying to grab one of the various crystals surrounding the totem. But before you can get close enough to touch any of them, the formation begins to glow. You pull your hand back, and...
==>
Freedom at last. You were only in that cave for a short amount of time, but somehow the fresh autumn air feels even fresher after your short stint with captivity.
The mild distraction has not deterred you from your goal. You have no clue where you are within the forest and no easy way to orient yourself, but you'll be darned if details are going to get in the way of what you've set out to do.
A dirt path leads away from the mouth of the cave, representing your best bet at moving forward.
Follow the path
>>Follow the path(重複步驟直到回到有光處)
As you approach, the light resolves into a mixture of orange and teal. You come upon a small tree stump, surrounded by several glowing crystals in a strange pattern.
Floating above of the stump is a cloud of darkness that, by now, is quite familiar to you—another totem.
Try to disrupt the crystal formation
>>Try to disrupt the crystal formation
You get an odd feeling that you've been here before, and that trying to touch anything without first disrupting the crystals is a bad idea. You grab a stick from the ground and use it to carefully prod several of the crystals out of place. As soon as you push several of the crystals out of place, the entire arrangement stops glowing. Perhaps an anticlimactic end to whatever ritual this is, but useful nonetheless.
Grab the totem
>>Grab the totem
With the time-loop ritual disrupted, you reach forward and grab the totem, bracing yourself for the unpleasant feelings that will accompany it. It hits you forcefully, nearly knocking the breath out of you, but luckily the shard of life mana comes to your aid once again. You wonder nervously how much energy is left within the small crystal.
You stash the totem in your pocket and hope that you can find the forest guardian to properly deactivate it.
Return to the path
>>Return to the path
You trace your steps backward and find your way back to the path—a task that becomes much more difficult when there isn't a magical ritual forcing you in the right direction.
You can immediately see a difference as soon as you start following the road again: the previously-straight road actually twists and turns, and the lack of discernable landmarks is no longer the case, with several small clearings, a stream, and other various things that break up the monotony. The difference is almost like night and—well, still night, since it's dark.
As you pass by the aforementioned stream, you notice a bucket caught on some rocks. Staying hydrated is always important, so you grab the bucket and fill it with water.
==>
Due to the passage of time during your wild adventure, the temperature has steadily dropped. Thick fog has begun to roll in, cloaking the trees in a eerie blanket of misty moonlight and making it much more difficult to navigate. The fog dampens the surrounding sounds of the forest, blanketing the forest in an unnatural semi-silence.
You hear the rumble of thunder, though it's muffled and distorted by the enveloping fog. It sounds like it came from the west, but you're not entirely certain.
Go west (you think) toward the thunder
Go east (you think) to try and outrun the approaching storm
>>Go east (you think) to try and outrun the approaching storm
You've got no interest in getting soaked on a cold autumn night like this, so you head off away from the sound of the rolling thunder.
Out of the corner of your eye, you think you see something moving in the shadows. However, whenever you look more closely, it's gone.
Keep going into the woods
Go back the way you came
>>Keep going into the woods
Just as you've convinced yourself that what you saw was just your eyes playing tricks on you, you see movement again out of the corner of your eye. This time it's unmistakable as an ethereal form dashes in and out of the fog. However, the fog is still too thick to make out what it is.
You freeze for a moment, and the creature makes a reappearance - it's much closer this time.
Run back the way you came
>>Run back the way you came(發展跟往西的back the way一樣)
>>Go west (you think) toward the thunder
You set off toward the direction of the thunder. The storm still sounds like it's fairly far away, so it should provide some form of navigation for you since it's rather difficult to discern any landmarks.
Another rumble of thunder sounds in the distance - it's a bit louder, so it sounds like the storm is getting closer. You decide to hurry because you don't want to be stranded in a storm at night!
Proceed toward the storm
Go back the way you came
>>Proceed toward the storm
The thunder is much louder now. The storm is approaching faster than you anticipated.
A flash of lightning illuminates the fog, making the shadows of the trees almost appear to be alive. At the same time, a gust of wind howls through the trees, picking up the leaves off the forest floor and whirling them all around you.
A large shadow flashes overhead, but due to the fog, you have no idea what it could be.
Go back the way you came
>>Go back the way you came
Ugh. With all the fog, it's really hard to find your way around. Everything looks the same.
Wander around some more
Make a landmark
>>Wander around some more(相同反應,只能地標)
>>Make a landmark
You gather some tree branches and make an arrow out of them, then plant it in the ground. This should help you find your way, hopefully.
Another rumble of thunder sounds - it's much closer this time.
Go in the direction of your arrow
Go opposite the direction of the arrow
>>Go opposite the direction of the arrow
Due to the passage of time during your wild adventure, the temperature has steadily dropped. Thick fog has begun to roll in, cloaking the trees in a eerie blanket of misty moonlight and making it much more difficult to navigate. The fog dampens the surrounding sounds of the forest, blanketing the forest in an unnatural semi-silence.
You hear the rumble of thunder, though it's muffled and distorted by the enveloping fog. It sounds like it came from the west, but you're not entirely certain.
Go west (you think) toward the thunder
Go east (you think) to try and outrun the approaching storm
>>Go in the direction of your arrow
The wind becomes so strong that you can barely stand up, and debris starts flying all around you.
Suddenly a bolt of lightning strikes the top of a tree not twenty feet from you! The ensuring roar of thunder is earsplitting, and the force of the strike throws you to the ground. The struck treetop splinters and cracks, and you have to duck for cover as the treetop falls to the earth.
The ghostly form of a dragon rushes by you - you recognize it as a Shadow Walker. It runs through the fallen treetop and quickly takes to the air. As the Shadow Walker does so, a Storm dragon descends from above, conjuring potent weather magic between its outstretched claws. Both dragons begin viciously fighting one another in the sky.
Hide
Run
Try to find what they are fighting over
>>Hide
There's really nowhere safe to hide. Lightning is striking all around you, and the blowing leaves and sticks are a hazard in themselves.
Run
Try to find what they are fighting over
>>Run
You quickly turn and run away from the fighting dragons, but the squabble is moving so quickly that they crash to earth in your path. The Storm Dragon roars viciously about being brought to the ground, throws the Shadow Walker off, and takes to the skies again. The Shadow Walker vanishes back into the mist, but you know it's still there.
Try to find what the fight is about
>>Try to find what they are fighting over
Even though Storm dragons are often quite tempestuous, you know that Shadow Walkers usually aren't nearly this aggressive. Something must really be riling these dragons up to cause this level of violence. You keep quiet though because you don't want their anger taken out on you.
After observing for a couple of minutes, you can see that the fight keeps returning to one particular area. It seems they are defending that spot, but you're not quite sure why.
Try to sneak in and see what's happening
>>Try to sneak in and see what's happening
You get down on your belly and crawl toward the battling dragons. Staying low helps mitigate most of the wind, and you are partially concealed by the flying leaves. You wouldn't normally expect this to work, but the fighting dragons are focused on one another and not on you.
As you get close, you see a familiar dark spot in the mist. A totem! That must be what the squabble is about.
Sneak in to grab the totem
Run in and grab the totem
>>Sneak in to grab the totem
The fight is coming back this way and the angry dragons are certain to see you! You'd better hurry up!
Run in and grab the totem
>>Run in and grab the totem
You leap to your feet, charge forward through the fog, and tackle the totem out of the air.
As before, you become enraged when you touch it, but the peaceful glow of the life crystal quickly brings you back to your senses. However, its glow has now faded significantly and you begin to worry if its protection will last.
Behind you, the fight abruptly stops.
Talk to the dragons
>>Talk to the dragons
The Shadow Walker disappears into the mist. He honestly looks rather chagrined to have acted in such a manner and would rather not speak about it.
The Storm dragon looks a bit miffed that you have interfered in the fight. However, she looks even more frustrated when you show her what she was fighting over.
"Why, that's nothing more than a human magic trinket. Who would dare to attempt to control dragons in such a way? We are the noblest of creatures and to treat us with such contempt is unforgivable! Why, if it was you, I'd eat you on the spot."
You assure her that you've been sent to stop the trouble and that you had nothing to do with it starting. Also, you are able to begrudgingly convince her to blow the fog away so you can find your away again.
However, you're quite concerned about the faded life mana crystal. Perhaps you should try and find the guardian of the wood and ask for another.
Head back for the guardian's clearing
>>Head back for the guardian's clearing
With the dissipation of the fog, it's much easier to find your way around and it's a simple task to get back to the guardian's clearing. You hope the guardian is there, since the last time you visited the clearing, you rather unwillingly went on quite the detour. Also, your mana crystal seems to have lost most of its potency, and you're uncertain of its ability to protect you from harm any longer.
As you approach the clearing, there is a vibrant glow emanating from it. You see the guardian standing there, yet there are no animals around her. Perhaps she's chased off the trouble-making witch after all.
Proceed forward
>>Proceed forward
"I knew you would return," the guardian's voice echoes in your head. "You are quite persistent aren't you? Now, hand over all those totems you've collected - we don't want them in the wrong hands, now do we?"
Hand over the totems
Don't give them to her
>>Don't give them to her
You hesitate briefly before pulling out the totems - they've caused such trouble in the forest already.
The guardian seems to sense your hesitation, and makes a sweeping gesture with her forepaw. To your surprise, the five totems you've collected float out of your pocket all of their own accord.
"Don't be astonished, love. I wield great magic, and it's time for these to return to where they belong."
Give her the totems
>>Give her the totems
To your astonishment, the guardian's other hand opens to reveal a sixth totem - one of a western dragon.
"Thank you. You might prove yourself useful after all."
You're about to ask her what she means by that when the death mana crystal embedded in the totem emits a blinding flash. You raise your arm to shield your eyes from the glare...
==>
When you can see again, there is no white dragon there at all - only the same proud-looking woman you saw before. Another illusion! Also, you're not in the clearing anymore, but in a part of the forest that appears to be completely dead. The trees here are completely bare and black, as if they've been burned.
"You've been nothing but a hassle!" the witch snaps. "I came to the forest to gather raw mana for my experiments. The guardian of the woods, that meddling wretch, allows only dragons to do so. No amount of persuading her would change her mind. As such, I had to resort to more drastic measures in order to gather what I needed. I crafted all these totems and imbued them with death mana in order to cause chaos throughout the forest - if the guardian was busy attending to that, I'd be able to take all I needed without interference..."
The witch starts waving her hands about, clearly preparing to cast another spell.
Throw your pumpkin at her
>>Throw your pumpkin at her
You heave the pumpkin with all your might at the witch.
The pumpkin explodes when it strikes her, coating her in a gooey mess of rind, seeds, and pumpkin innards. The witch screeches and splutters in rage, her spell momentarily interrupted.
"Why you... you... how DARE you! These were my best robes! I'll never get the smell out!"
You can't help but laugh at her, even when she begins casting another spell.
"I'll show you, you... you worm! I had initially just planned on turning you into a troll, but I have a better plan for you!"
Throw a stick at her
>>Throw a stick at her
You pick up a stick from the ground and hurl it at the witch. It strikes her straight in the face, and the magic surging between her fingertips flickers and disappears.
If she was angry before, she's infuriated now.
"You've wrecked my totems," the witch sneers. "All but one. I'll be putting it to fine use now!"
The witch grabs the last totem, murmurs a strange word, and the totem flares to life with the distinct shadow. She throws the totem at the base of a nearby dead tree. To your surprise, the tree itself begins to move and glow with an eerie flame- it's not a tree at all! It's an Omen Wyrm!
"Kill the human, my pet!" the witch sneers. With that, she grabs her necklace and disappears with a flash of light, leaving the glowing totem behind.
Run for your life
>>Run for your life
You turn and run for your life.
The Omen Wyrm twists and turns, and it lets out its signature haunting call. Searing flames cascade down from above, landing all around you. A few of the dead trees ignite due to the onslaught.
Keep running
Turn back - you've got to get that totem
>>Keep running
You manage to duck and dodge the flames, but the wyrm begins to pursue you. It's much faster than you are - it's a wyrm after all - and you don't really have anywhere to hide.
Turn back - you've got to get that totem
>>Turn back - you've got to get that totem
Maybe you can outsmart the wyrm and get the totem. It does seem to be attacking blindly without reason. Granted, you're not really too sure what you'll do with the totem at this point.
You change directions sharply and the wyrm slides past you, crashing into a tree. However, a spark lands on your sleeve and sets it ablaze!
Shove your arm in the bucket of water and keep running
>>Shove your arm in the bucket of water and keep running
You pull out the bucket of water and plunge your blazing sleeve into the water, smothering the flames. Your arm hurts from the burn, but to your dismay, the life mana crystal doesn't heal you at all. The protective enchantment the guardian placed on it seems to have dissipated completely.
Behind you, the wyrm comes to a sudden stop and lets out a frustrated bellow. It seems to have hesitated upon sighting the bucket. Is the wyrm afraid of the water? One bucket of water certainly won't extinguish its flames.
Brandish the bucket and start running toward the totem
>>Brandish the bucket and start running toward the totem
Holding the bucket of water at arm's length, you sprint back the way you came, heading for the distinctive amorphous shadow that marks the last totem's location.
The Omen Wyrm hisses loudly and pursues you, but it keeps its distance from the bucket. You've heard that Omen Wyrms won't cross running water, but you're not entirely sure that this is what the rumor meant.
Whatever, you'll take whatever advantage you can get!
Grab the totem
>>Grab the totem
You dive straight at the shadow, noting that it does not retreat from you as you'd previously experienced.
As soon as you touch the totem, you are filled with an unquenchable rage! You'll show that Omen Wyrm not to mess with you!
You grab your bucket of water and start chasing after the wyrm, who rears back and starts fleeing from you.
Chase after the wyrm
>>Chase after the wyrm
As you chase after the fleeing Omen Wyrm, you see an aged White Dragon and a Black Marrow soar into the area. How dare they intrude on your territory? You plan to teach them a thing or two, and loudly threaten them to that effect.
To your surprise, the two dragons land in front of you, allowing the beleaguered wyrm to escape the wrath of your running water. While the Black Marrow protects you from the wyrm, the white dragon reaches out with her staff and touches you with one of its life mana crystals.
"Be at peace," a soothing voice whispers in your head.
All at once, you come to your senses, the corrupting effect of the final totem having waned. At the same moment, the Omen Wyrm also becomes quite calm.
Talk to the dragons
>>Talk to the dragons
"You've done well, small one," the Black Marrow says, flicking his armored tail. "For a brief moment, I thought I would have the pleasure of dining on your bones."
"Enough of that!" The guardian chides her mate, and then turns to you. "You've gone far beyond what I could have ever expected. I was right to place my trust in you. Now, what was your reason for traveling through the forest when we first met?"
You explain to the two dragons that you were traversing the woods on your way to the city for festivities and candy.
"We will see you on your way then. Afterwards, we have a lot of damage that we must help to mend."
Accept the offer and leave the woods
>>Accept the offer and leave the woods
Escorted by the guardian of the wood and her mate, the Black Marrow, you are able to make your way through the woods without any more issues.
As you reach the forest's edge, you can easily see the lights of the city below. The laughter of children can be heard as they scamper about in their costumes, playing games and eating all manner of sweet treats.
You wave goodbye to the dragons and hurry into the city to join the fun!
Return to scroll
【結束】
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雖然有時候可能會莫名被 blogger丟到垃圾留言區,我都會記得去撈撈的。